Legends of Mitra
Play to Earn
Players in LoM are rewarded for their time and efforts and skills in the game. The reward is measured and calculated using a players Gem Score and other factors explained below.

Raw Score

Every 24hrs, a new Raw Score of 1000 is rewarded to players who played the game for at least 5mins the previous day. The new Raw Score is used in the calculation of a players Gem Score.

Gem Score

Is your reputation score within the game, it is always represented in the nearest whole number. It is measured by checking the daily activeness of players in the game. It simply requires a player to play the game 5mins each day.
Every player will start with a Gem Score (Gs) of 20 and a Raw Score(Rs) of 1000. The maximum Gem Score a player can ever get is 85. Gem Scores are calculated with the following formula;
Gs = ((log10(abs(Rs))*5)+5
    Abs = returns the absolute value of a number
    Rs = Raw Score
    5 = constant but represents time in minutes


Let engagement every 5 minutes be Eg
    t : total time that player played <= 5 mins in sec = 300 secs
    b : Hero type
      Common : 0.1
      Rare : 0.2 ... Mythic 0.5
    a : Level of difficult
      Chapter 1 : 0.01
      Chapter 2 : 0.02
      Chapter 3 : 0.03 ... Chapter 10 : 0.1
    x : Enemies killed
Eg = (a*t) + (b*x)

In-game earning calculation

R = (Gs/100)*Eg

Halving - Biennial

Every 2 years, starting from 1st October, 2022, the total amount of reward (R) players earn in the game will be halved. This will continue until 1st October, 2026. Below is a list of the halving dates and time;
    1st September, 2022 : 12:00am => R = ((Gs/100)*Eg)/2
    1st September, 2024 : 12:00am => R = ((Gs/100)*Eg)/4
    1st September, 2026 : 12:00am => R = ((Gs/100)*Eg)/8
Last modified 1mo ago